TOURNAMENT RULES FOR ALL CATEGORY EXCEPT U9
Safety Notice: Protective clothing is optional but gumshield must be worn in our schools tournament
All players should be born on or after:
U11 – Player must have been born after 1st July 2012
U12 – Player must have been born after 1st July 2011
U14 – Players must have been born after 1st July 2009
U16 – Players must have been born after 1st July 2007
U18 – Players must have been born after 1st July 2005
7-a-side : U18, U16, U14 & U12 & U11
U11, U12, 2 x 5 minute halves with a 60 second half time. U14 two 7 minute half with a 60 second half time.
U16 2×6 minute halves with 1 minute half time for pool B due to an extra team, U16 Pool A and knockout 2 x 7 minute halves. U18 2 x 6 minute halves with 1 minute half time (Final and third place 2 x 7 minute halves)
Each squad to comprise (up to) 12 players.
IRB Youth Laws apply with the following exceptions:
The scrum to be formed by 3 players in the conventional formation.
All scrums on the instruction of the referee: (Crouch – Bind – Set)
If a coach does not feel that his side can safely conduct contested scrums he/she may request that scrums become uncontested. This may be due to a lack of preparation time or due to injuries to trained scrummagers.
We will aim to maximise game play for all teams.
The lineouts will be:
All Lineouts will follow IRB law.
Rolling substitutions allowed but this must be done through the Referee.
Team Colours: if the Referee decides there is a colour clash, the team named first in the programme is obliged to change.
The team whose name comes first in the draw will be the team that kicks off in the first half of the match
The Winner of each pool will be the team with the most league points, 3 points – win, 1 point – draw. If these are equal then the positions will be decided by:
- the team with the best points difference
- tries scored
- the result between the two teams concerned in their group match
- the toss of a coin
The Tournament Director reserves the right to give the final judgement on the Competition Rules.
In the event of a sending-off, the player is not allowed to play for the remainder of the Tournament.
The team that scores will restart after a drop-kick conversion.
In the event of a draw in the KO stage then;
(i) Most converted tries wins
(ii) First to have scored